View Full Version: Performance Gain Appendix

worldtecmofed >>OFFICIAL PROCLAMATIONS >>Performance Gain Appendix


<< Prev | Next >>

Jack Napier- 10-28-2007
Performance Gain Appendix
*This was stolen form The Lord's original post. Position: QB Qualifying requirement: 100 pass attempts Statistic used to determine gains: Passer Rating, as determined by Tecmophile. Number of touchdowns will be used to break ties (highly unlikely). What gains are allowed: 2 out of 4 of Maximum Speed, Pass Control, Passing Speed, and Avoid Pass Block. You must choose two different categories to increase. Position: RB Qualifying requirement: 800 total yards (rushing yards plus receiving yards) Statistic used to determine gains: Total yards (rushing yards plus receiving yards). A maximum of 300 receiving yards will count for running backs. For example, a player who rushes for 1000 yards and receives for 500 yards will get credit for 1300 total yards. *REC Yards do not apply to Grade C RBs What gains are allowed: 2 out of 5 of Rushing Speed, Maximum Speed, Hitting Power, Ball Control, and Receptions. If Maximum Speed is not chosen, gains in 3 categories will be allowed. No category may be increased more than once. Position: WR and TE Qualifying requirement: 500 total yards (receiving yards plus rushing yards on reverse plays) Statistic used to determine gains: Total yards What gains are allowed: 2 out of 4 of Rushing Speed, Maximum Speed, Ball Control, and Receptions. No category may be increased more than once per gain earned. Position: OL Qualifying requirement: None Statistic used to determine gains: Total team rushing yards, total team passing yards, fewest sacks allowed #1 rushing offense has 60% chance of gain #2 rushing offense has 40% chance of gain #3 rushing offense has 30% chance of gain #4 rushing offense has 20% chance of gain #5 rushing offense has 10% chance of gain #1 passing offense has 60% chance of gain #2 passing offense has 40% chance of gain #3 passing offense has 30% chance of gain #4 passing offense has 20% chance of gain #5 passing offense has 10% chance of gain #1 team at avoiding sacks has 60% chance of gain #2 team at avoiding sacks has 40% chance of gain #3 team at avoiding sacks has 30% chance of gain #4 team at avoiding sacks has 20% chance of gain #5 team at avoiding sacks has 10% chance of gain What gains are allowed: If you earn a gain, you may increase the maximum speed and hitting power of ONE offensive lineman. If you choose, you may increase the maximum speed of one lineman and the hitting power of another. If you earn more than one gain (by finishing in the top three in multiple categories), you are allowed two attribute increases per gain earned (one each of MS and HP). You may not increase the same attribute of any one lineman more than once in the same season. Position: DL Qualifying requirement: Player must have at least 3 sacks to qualify. Statistic used to determine gains: Sacks. Number of interceptions will be used to break ties. What gains are allowed: 3 out of 5 of Rushing Speed, Rushing Power, Maximum Speed, Hitting Power, and Interceptions. No category may be increased more than once per gain earned. Position: LB Qualifying requirement: Player must have at least 6 sacks to qualify. Statistics used to determine gains: Sacks. Number of interceptions will be used to break ties. What gains are allowed: 3 out of 5 of Rushing Speed, Rushing Power, Maximum Speed, Hitting Power, and Interceptions. No category may be increased more than once per gain earned. Position: DB Qualifying requirement: Player must have at least 3 interceptions to qualify. Statistics used to determine gains: Interceptions. Number of sacks will be used to break ties. What gains are allowed: 3 out of 5 of Rushing Speed, Rushing Power, Maximum Speed, Hitting Power, and Interceptions. No category may be increased more than once per gain earned. Position: K Qualifying requirement: Player must have at least 10 field goal attempts to qualify. Statistics used to determine gains: Field Goal Percentage (Field Goals Made divided by Field Goals Attempted) #1 K has 60% chance of gain #2 K has 40% chance of gain #3 K has 20% chance of gain What gains are allowed: Kicker will be awarded an increase in both Kicking Ability and Avoid Kick Block categories. Position: P Qualifying requirement: Player must have punted at least 10 times to qualify. Statistics used to determine gains: Yards per punt (Punting average) #1 P has 60% chance of gain #2 P has 40% chance of gain #3 P has 20% chance of gain What gains are allowed: Punter will be awarded an increase in Punting Ability


Forumer™ is Voted #1 Free Forum Hosting provider
Build your own community today with the largest message board hosting company.